Brief description:The EoR Design Framework can be used to help understand learner context and support the design of learner centred interventions and/ortechnologies that fit contextual constraints and exploit available resources. ContextThe design framework employs a model of context as individual to the learner and created by a learner’s historically situated interactions with ecologies of resources; “context is dynamic and associated with connections between people, things, locations and events in a narrative that is driven by people’s intentionality and motivations. Technology can help to make these connections in an operational sense. People can help to make these connections have meaning for a learner” (Luckin 2010, p18).Learning & ContextThe EoR framework focuses learning designers' attention on the various resources that designers, teachers, collaborators and learners can use to help learners make meaningful connections and access to these resources. The framework is derived from analysis of learning design experiences over many projects and grounded in an interpretation of Vygotsky's Zone of Proximal Development and the pedagogic strategy of scaffolding (Luckin 2010). Designers look to re-design learner context so as to optimise opportunities for interactions with social and other resources capable of assisting learners perform towards their objectives (design a Zone of Proximal Adjustment ZPA).ProcessThe EoR framework consists of three iterative phases:
Links to extended descriptions:Luckin, R. (2010), Re-designing learning contexts: technology-rich, learner-centred ecologies, Routledge http://www.routledge.com/books/details/9780415554428/ The EoR Design Framework Wiki provides a number of example applications of the framework http://eorframework.pbworks.com Related Publications Luckin, R.; Clark, W.; Garnett, F.; Whitworth, A.; Akass, J.; Cook, J.; Day, P.; Ecclesfield, N.; Hamilton, T. & Robertson, J. (2010), Learner-Generated Contexts: A Framework to Support the Effective Use of Technology for Learning, in Mark J.W. Lee & Catherine McLoughlin, ed., 'Web 2.0-Based E-Learning: Applying Social Informatics for Tertiary Teaching' , pp. 70--84 . http://www.igi-global.com/bookstore/chapter.aspx?TitleId=45017 Luckin, R. (2008), 'The learner centric ecology of resources: A framework for using technology to scaffold learning', Computers & Education 50 (2) , 449-462 http://sro.sussex.ac.uk/2167/1/Luckin2008The449.pdf Luckin, R. (2006), 'Understanding learning contexts as ecologies of resources: from the zone of proximal development to learner generated contexts', http://www.editlib.org/INDEX.CFM?fuseaction=Reader.ViewFullText&paper_id=24037 Luckin, R. (2005), 'Learning contexts as ecologies of resources: Issues for the design of educational technology', COGNITIVE SCIENCE RESEARCH PAPER-UNIVERSITY OF SUSSEX CSRP 578 http://www.sussex.ac.uk/informatics/cogslib/reports/csrp/csrp578.pdf Luckin, R.; du Boulay, B.; Smith, H.; Underwood, J.; Fitzpatrick, G.; Holmberg, J.; Kerawalla, L.; Tunley, H.; Brewster, D. & Pearce, D. (2005), 'Using mobile technology to create flexible learning contexts',Journal of interactive media in education 22 (22) , 2 . http://jime.open.ac.uk/2005/22/luckin-2005-22-paper.html Contact:Professor Rose Luckinhttp://www.lkl.ac.uk/cms/index.php?option=com_comprofiler&task=userProfile&user=128 |
